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Codename eagle direct3d
Codename eagle direct3d





codename eagle direct3d
  1. #Codename eagle direct3d mod#
  2. #Codename eagle direct3d drivers#
  3. #Codename eagle direct3d software#

#Codename eagle direct3d software#

This doesn't occur with software vertex processing, nor does it occur when you edit the game to not use D3DUSAGE_DYNAMIC on that vertex buffer. So, Rayman 3: Hoodlum Havoc has an issue with NVIDIA cards on modern systems when hardware vertex processing is enabled where certain graphical effects (usually particle effects) are either missing or delayed (and when they are delayed, they are displayed tinted bright orange once they do show up).

#Codename eagle direct3d mod#

lvl file with it, then select Window->Databases->Sounds and see if sounds play there by double-clicking them?īTW, I wanted to ask this some time ago, but forgot.do you still have any issues with Mafia's Water Shader Mod and anisotropic filtering? I haven't seen anisotropic filtering impacting image quality in negative way with the mod, unless I'm missing some small detail? This problem has been asked about occasionally on Arokh's Lair forums, but never been answered and I've never got it myself neither.Īlso, you should have the Editor folder with Level Editor.exe. Creative ALchemy would still be needed for EAX, but plain effect-less sound should normally still work without any sound wrapper.

#Codename eagle direct3d drivers#

Is there anything special about your sound setup? Custom drivers for sound card, software that may be loading their DLLs into game or anything similar? You could try IndirectSound to see if it makes a difference, though generally it isn't strictly required since the engine doesn't mind if it doesn't detect hardware acceleration and will do 3D mixing if asked.

codename eagle direct3d codename eagle direct3d

Reply 3625 of 3949, by DegeīTW, I always forgot to ask: why do I get no sound with this game? I have music but no sound, no matter if I disable/enable EAX and such. I've tried to get it to crash again so I could take a screenshot of the error, but no luck after 15 minutes of trying. The error message was something pertaining to the back buffer. I was able to get KAG to crash once while trying to get menu buttons to register. I did try the obvious thing of alt-tabbing out and then back in-no luck. The buttons on the main menu detect hovering, and clicking repeatedly on them will occasionally yield a sound effect and, eventually (20+ clicks) even registers as a proper push. Neither of these problems happen with WineD3D.Ģ.55 does not have the latter problem either-however, mouse clicks are virtually ineffectual. The other issue is that when you launch either, the fullscreen window is immediately minimized, so you must get back to it by alt-tabbing or clicking on the taskbar. Kohan: Immortal Sovereigns and Kohan: Ahriman's Gift, games using the same engine which requires 16-bit color mode, both work very well with 2.54. Found a compatibility regression as of 2.55:







Codename eagle direct3d